Torchlight (2009)

3.73 from 216 votes
Torchlight is a Diablo-style action RPG from Runic Games. The game features three classes, randomly generated dungeons, and lots and lots of loot.
First released
Oct 27, 2009
Franchises
Torchlight
Developed by
Runic Games
Published by
Perfect World Entertainment, Encore, Inc., Runic Games, JoWooD Vienna, Xbox Game Studios, EuroVideo Medien GmbH
Platforms
Mac, Xbox 360 Games Store, PC, Xbox One, Linux
Genres
Action, Role-Playing
Themes
Fantasy, Steampunk, Medieval
Rating
ESRB: T
Releases
  • LIN - Torchlight United States
  • MAC - Torchlight United States
  • PC - Torchlight - Digital Release United States
  • PC - Torchlight - Retail United States
  • PC - Torchlight - Retail United Kingdom
  • PC - Torchlight (Steam) United Kingdom
  • PC - Torchlight Australia
  • PC - Torchlight United States
  • PS3N - Torchlight United States
  • XBGS - Torchlight United States

Community reviews

 
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*Warning: spoilers* Fun, fast paced hack and slash game
Torchlight is a clone of the game FATE from 2005 but still manages to create its own atmosphere and feeling. In general, it is like any other Diablo based game. Kill enemies, collect loot, level up, get some mad skills and repeat.

It has a story, but it is not that interesting. Just another villain that needs a good slaying and who is waiting for you at the very depths of the game world in the story mode.

What makes Torchlight fun is the effortless way it is played. Use portals if you need to go to town or let your pet take the journey while you go on with your adventure, the combat system is good and when you hit an enemy you can hear the slash or bash you made with your sword. Also, the easy way of selling, buying, hot keys for potions and skills etc. makes it really comfortable.

Torchlight has simple cartoon style graphics and nice music to get you in the mood of playing. The sound effects are good and makes this game somewhat stand out from FATE and other hack and slash games.

The game can be very repetitive. Not because it is a hack and slash game, which goes for all of them, but because you progress in “floors” rather then levels or maps. The themes change after every ten floors, but the layout is mostly the same for all of them. After floor sixty, you reflect on your life and the fun is starting to decrease. On the other hand, when going for the achievements the game has to offer, it keeps you (or me at least) motivated to complete more and more floors.

The main issue I had with the game was, because of its repetitiveness, to find a good purpose to go on. There are achievements like I mentioned, but other than that, when you kill the boss in the story, it is just endless floors of the same stuff over and over again.

But overall, for the price, this is a fun game with hours of content.
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