Diablo III: Reaper of Souls (2014)

4.06 from 84 votes
An expansion to Diablo III that adds the Crusader class, a new area called Westmarch, and a new evil to fight in Malthael, the angel of death.
First released
Mar 25, 2014
Aliases
Diablo 3: Reaper of Souls
Franchises
Diablo
Developed by
Blizzard Entertainment
Published by
Blizzard Entertainment
Platforms
Mac, Xbox 360, PlayStation 3, PC
Genres
Action, Role-Playing
Themes
Horror, Fantasy
Rating
ESRB: M, OFLC: MA15+
Releases
  • MAC - Diablo III: Reaper of Souls United States
  • PC - Diablo III: Reaper of Souls United States
  • PC - Diablo III: Reaper of Souls Australia
  • PS4 - Diablo III: Ultimate Evil Edition United States

Community reviews

 
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*Warning: spoilers* All right expansion, mostly worth it for the extra character
Diablo III – Reaper of Souls is an expansion for the main game and features a new map/area to go to, as well as a new campaign and an extra character, the Necromancer. It follows the exact same principle as Diablo II – Lord of Destruction.

I always found it funny that, in Diablo II and Diablo III, you slay Diablo, evil itself, the Prime overlord of hell and after that, the campaign goes on casually and you need to defeat the “true end boss” of the game because of the expansion. Nevertheless, both expansions worked out fine.

Diablo III – Reaper of Souls is worth it, mainly for the Necromancer character. Although the Necromancer feels very overpowered in the beginning, it gets balanced out with the other characters later in the game. His mechanics, attacks and skills are cool, and his animations and blueish glowing aura make the character complete.

In terms of the rest, the newly added campaign (or to be more specific; act) is all right. It has a classic and cliché story about a rogue angel Malthael, who turned into the Angel of Death. This of course, means that he raises the dead and wants to conquer the world (or wipe it out, whatever).

It is a fun little story with some new unique terrains and environments, some cool new enemies like the Rat men and the Boggits but also some cheap and recycled assets like “Revenant archers”, “Shield Barrers” and “Revenant Soldiers”. Those are recycled skeletons from the original game and feel lifeless (yeah, I know) and rushed and I didn’t get any satisfaction when wiping the floor with them. Mainly because there is nothing to wipe, because they just go up in smoke. The lore tries it best to put some life and connection into these new enemies, but for me, that failed miserably.

The boss battle with Malthael was good and rewarding tough and he was hard as bricks. This fight redeemed some fun I had with the game.

Overall, Diablo III – Reaper of Souls was not the worst expansion I have ever played, it was just not impressive of unique enough for me to care that much.
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