*Warning: spoilers* The true definition of a classic video game
Serious Sam: The First Encounter is a classic and a game that had a big impact on my gaming history. When I first installed it, I was overwhelmed by the excellent action right at the start and the fine combat mechanics. You just shoot stuff and hope to make it to the next level, but this game nailed the FPS category by a long shot. Sure, the FPS genre already had its masterpieces named Doom, Quake and Wolfenstein, but Serious Sam was a fresh, new, fully 3D First Person experience that I did not experience yet in my life.
In Serious Sam: The First Encounter, the earth is under attack by Mental and his alien horde and earth is overrun, lost completely in disarray. In a desperate attempt to turn the tide, you are teleported back in time to ancient Egypt to, hopefully, change the course of history in favor of humanity. You travel to different parts of Egypt, including Karnak, Luxor, the suburbs of ancient Cairo and the Valley of the Kings.
On your journey, hordes and hordes of Mentals monsters attack you from all directions and you blast your way to the Great Pyramid, where you defeat Ugh-Zan IV, Mentals most powerful general. After that, you leave a phone message for Mental, telling him that you are coming for his ass and then fly away in your spaceship, which is put down by stupid Serious Sam fans flying in a rocket crate cart and crash into you, starting the Second Encounter.
I loved the many different weapons you collect and use in the game. The double-barreled shotgun, the minigun, the laser, they all feel great to use and the satisfying gurgle of enemies when you pump them full of bullets, or explode them into a thousand pieces, is amazing.
Serious Sam: The First Encounter plays and controls fluently. It is faced paced, responsive and very smooth. Changing weapons is easy, there are a fair amount of health and ammo pickups and the overall balance in the game is perfect. Yes, the game is incredibly hard on Serious difficulty, but even then, you got a fair chance. If you die, it is on you.
The graphics are amazing for its time. You got big, detailed levels that all runs flawlessly on the Serious Engine. Animations are nice and they somehow managed to increase the draw distance to a level in which it seems that your rockets fly for all eternity, well outside the boundaries of a level.
The music is epic, just epic. The Croatian Band Undercode made almost all of the metal soundtracks that play in boss battles, and they sound amazing. The Egyptian themed ambient music in the other levels is iconic and to this day, I remember every track.
The boss fights are really cool. When I first played them as a kid, I did not have the balls to wake up the big Arachnoid Adult that was sleeping over the Ankh, I was really nervous for Ugh-Zan IV who was chasing me towards the Great Pyramid and the horde of frogs in the Oasis level came as a total surprise to me. Croteam knows how to impress their players.
The multiplayer in Serious Sam is excellent, it is on par with Quake, plays fast paced and is well balanced. Weapons are scattered nicely throughout the map and for the platforming experts, the strongest of weapons can be reached on high platforms or forgotten rooms on the map. To my surprise, it is still active today.
In the end, I can only praise Serious Sam. It is a masterpiece of a game, a true classic and one that I can boot up anytime.
Definitely recommend it.
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