Banished (2014)

3.44 from 31 votes
Banished is a medieval city building and resource management game made by one-man indie studio Shining Rock.
First released
Feb 18, 2014
Developed by
Shining Rock Software
Published by
Shining Rock Software
Platforms
PC
Genres
Strategy, Simulation
Themes
Management, Medieval
Releases
  • PC - Banished United States

Community reviews

 
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Beautiful, relaxing game that failed miserably
Banished has a really good concept but is poorly executed. In the core, it is just a town building simulator where you start a nice quiet village where everyone lives in harmony, or at least, so I thought. The game goes on forever, until you quit, or everyone starved to death, and in a moment, you will read that the last option is the way to go.

The graphics in Banished are not that special in terms of realism, but they are made in a way that the game feels very calming and charming. It is hard to explain. This, added with the calm forest music playing in the background and I was all set. Ready for my digital vacation.

I love the build system, the resource collection, and the overall atmosphere of the game. It is all very good, and I finally thought that I had found my new relaxation game in which I can empty my mind and watch my humble citizens build a nice place for themselves and each other. But then, anarchy, or better said, bad game design, kicked in..

It all comes down to one simple problem that ruined the whole game. The balancing of the collected resources. Every home in your cute little village needs food, wood and other basic needs to survive and keep them fed and warm. All collected resources are placed on the general stockpile that you build first and citizens go to this stockpile to collect the resources for their homes. The big problem is this:

Your citizen noticed that it is out of wood. It walks to the stockpile, grabs ten logs and walks back to his nice and comfortable dwelling. But ten logs are not enough, it comes back to the stockpile and takes another ten logs, rapidly decreasing the supply. When the humble villager collected more than forty logs, his freezing neighbour walks to the stockpile, only to find that there is nothing left in store. Shivering with cold and misery, he waits for the woodcutters to bring more logs. It is his lucky day; the woodcutters return with five fresh logs and place them on the stockpile. The neighbour walks towards the stockpile, only to find out that his greedy neighbour, who lives closer to the stockpile snitches the last five logs from the pile. After taking the logs, he spits into the freezing neighbours face and walks back to his home to add his five logs to his collection of forty that he already has. The poor man cries in defeat and dies of frostbite.

I can make another story, but it is clear. The game has no balancer, no options to say to the greedy son of a b!tch that he has enough wood and need to leave some resources for the rest of the town. Whole neighbourhoods die of starvation and cold, the big piles of resources in the home of the greedy sh!ts gets larger by the minute and their hunger is never satisfied. And there is nothing you can do about it. The game runs slow as a snail too, so you can see your citizens die in slow-motion because the last apple has just been collected by another villager, who’s house almost explodes from the number of resources stuffed in it. It is just unbelievable that this issue exists in this kind of game.

Sadly, this is the boner killer for me, and it ruined my whole experience. And it is such a shame, the game could have been so perfect for me with all the positive aspects that I mentioned at the beginning.

So in short, if you want to watch a slow, digital version of The Purge: Anarchy and watch your villagers do whatever the hell they want and not giving a sh!t about each other, than this is the game for you.
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Darkadia community stats

161 users have this game in their library 9 users have this game in their wishlist 11 users love this game 3 users are playing this game 15 users have completed this game