The Binding of Isaac: Rebirth (2014)

4.36 from 100 votes
An enhanced remake of the original Binding of Isaac that features expanded gameplay, pixel art visuals, and a variety of other new additions - including full controller support and local asymmetric co-op.
First released
Nov 4, 2014
Aliases
The Binding of Issac: Afterbirth, The Binding of Issac: Afterbirth+, The Binding of Isaac: Repentance
Franchises
The Binding of Isaac, McMillenverse
Developed by
Nicalis, Inc.
Published by
Nicalis, Inc.
Platforms
Mac, PC, iPhone, Wii U, PlayStation Network (Vita), Xbox One, PlayStation 4, Linux, New Nintendo 3DS, Nintendo Switch, PlayStation 5, Nintendo Switch 2
Genres
Role-Playing, Dual-Joystick Shooter, Action-Adventure
Themes
Horror, Fantasy, Comedy
Rating
ESRB: M
Releases
  • MAC - The Binding of Isaac: Rebirth United States
  • N3DS - The Binding of Isaac: Rebirth United States
  • N3DS - The Binding of Isaac: Rebirth United Kingdom
  • NSW - The Binding of Isaac: Afterbirth+ United States
  • NSW - The Binding of Isaac: Afterbirth+ United Kingdom
  • NSW - The Binding of Isaac: Afterbirth+ United States
  • PC - The Binding of Isaac: Rebirth United States
  • PS4 - The Binding of Isaac: Rebirth United States
  • PS4 - The Binding of Isaac: Rebirth United Kingdom
  • PS4 - The Binding of Isaac: Afterbirth+ United States
  • PSNV - The Binding of Isaac: Rebirth United States
  • PSNV - The Binding of Isaac: Rebirth United Kingdom
  • WiiU - The Binding of Isaac: Rebirth United States
  • WiiU - The Binding of Isaac: Rebirth United Kingdom
  • XONE - The Binding of Isaac: Rebirth United States

Community reviews

 
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Fun for a while, but too repetitive, too fast and way too expensive in total.
The Binding of Isaac is a weird game with a twisted art style, story and enemies. You fight your way out of your mother's uterus, while fighting against bleeding anuses, cysts, headless people, tape worms and other vile creations. The goal is the same every time, fight your way through various levels and eventually break free of your prison.

This reskin, The Binding of Isaac: Rebirth adds nothing new or original in the base game. All of the improvements and new features are only available through the various, weird DLC’s.

This game is hard as balls. It is part of its charm and is on par with games like Super Meat Boy. I like a good challenge, although some deaths are a little cheap.

In terms of graphics, the game looks simple but nicely animated at the same time.
The gore is detailed the environments are nicely done.

The music is excellent. For some reason it captivates the weird and disturbing aesthetic of this game in a flawless way.

The controls are fluent, are easy to understand and just work.

In my own personal taste, I have a dislike for games that reset completely when you die, after collecting a lot of items, gear and coins. This is one of the reasons that I do not care for this game too much.

My problem with this game is that it is too repetitive. Sure, this can be a certain charm, but with The Binding of Isaac, I had enough after a few games. Sure, the enemies, items, environments and crazy stuff all around you changes every time you play, but the principle is still the same and gets kind of boring.

Every playthrough is also a gamble. Sometimes you get overpowered items that obliterate everything in your path, other times you are stuck with a debuff that messes up your playthrough.

To top it off, this game has very weird DLC’s, with names like Afterbirth, Afterbirth +, Repentance and Repentance +. I simply have no clue what the difference is between the normal and “+” variants or why they would make it so confusing.

These DLC’s are not cheap either and the whole set costs around 50 euros. I find this ridiculous for a simple Indie game. And yet again, the game is exactly the same as before, only with new levels, enemies, a new game mode (Some Bomber man clone) and Multiplayer support.

To be fair to it, the Multiplayer functionality is pretty fun, and the game becomes much more enjoyable when playing with friends, or in my case, my wife.

In the end, the repetitiveness, ridiculously high total price and weird DLC naming of The Binding of Isaac: Rebirth makes me not recommend this game. It is simply not for me.
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Por que este Rogue-Like y no Otro
La principal razón por la que me gusta este juego tiene que ver más con el genero que con este titulo en partícular. El género Rogue-Like ofrece partidas repetitivas y cortas, esto significa que en aproximadamente 30 minutos yo puedo comenzar y terminar una partida, cosa que encuentro mucho mejor que tener que jugar por 3 horas un juego para sentir que has avanzado en algo.

Habiendo dicho esto, que es lo que tiene Isaac que me gusta mucho más que otros juegos de este género que he jugado. Estas características que separan a Isaac de otros similares es lo que intentaré escribir ahora.

Que puedas o no completar una partida de Isaac no depende de los items que obtengas a lo largo de la partida. Debido a que el combate no tiene ningún elemento aleatorio, es completamente posible completar una partida sin ningún item, de echo incluso hay un desafío que te pone en esa situación. Esto significa que no importa que tanta mala suerte tengas con los items, si es que eres bueno esquivando balas y cuerpos enemigos, serás capaz de completar la partida.

Puede que la partida sea mucho más complicada si es que no obtienes Items, pero no es imposible y nunca se siente imposible. Cada vez que te golpe un enemigo es porque no te moviste de la manera adecuada, nunca se te viene a la mente " si solo tuviera este objeto" en vez lo que uno piensa es " la cagué al esquivar".

Que los enemigos no tengan ningún elemento aleatorio es probablemente la principal razón que me gusta tanto este juego. La sensación cuando ganas una partida donde el juego decidio no darte ni un puto item es fenomenal, sientes que realmente te ganaste la victoria, en vez de que la suerte decidió darte los items indicados para volverte invencible.

Naturalmente si es que la jugabilidad en si no fuera entretenida todo lo que he escrito no tendría ningún sentido. Y sí, la jugabilidad es sumamente entretenida, las variaciones que ofrecen los Items a esta jugabilidad también están muy bien echas. Sobre todo con la última expansión, donde pareciera que todos los items son capaces de tener efectos combinados. Como brimstone con cuchillo te permite lanzar un rayo laser de cuchillos, fenomenal.
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