Ratchet & Clank: Size Matters (2007)

3.04 from 43 votes
Ratchet & Clank: Size Matters was a PSP iteration in the series released in 2007, and the game was later ported to the PlayStation 2.
First released
Feb 13, 2007
Franchises
Ratchet & Clank
Developed by
High Impact Games
Published by
Sony Interactive Entertainment America, Sony Interactive Entertainment Korea
Platforms
PlayStation Portable, PlayStation 2, PlayStation Network (PSP)
Genres
Shooter, Vehicular Combat, Platformer, Action-Adventure
Themes
Sci-Fi, Comedy
Rating
ESRB: E10+, BBFC: 12, BBFC: PG, PEGI: 7+, CERO: A, OFLC: PG
Releases
  • PS2 - Ratchet & Clank: Size Matters United States
  • PS2 - Ratchet & Clank: Size Matters Australia
  • PS2 - Ratchet & Clank 5: Gekitotsu! Dodeka Ginga no Mirimiri Gundan Japan
  • PS2 - Ratchet & Clank: Size Matters United Kingdom
  • PSP - Ratchet & Clank: Size Matters United States
  • PSP - Ratchet & Clank: Size Matters United Kingdom
  • PSP - Ratchet & Clank: Size Matters (Platinum) United Kingdom
  • PSP - Ratchet & Clank 5: Gekitotsu! Dodeka Ginga no MiriMiri Gundan Japan
  • PSP - Ratchet & Clank: Size Matters (Platinum) Australia
  • PSP - Ratchet & Clank: Size Matters (Greatest Hits) United States
  • PSP - Ratchet & Clank 5: Gekitotsu! Dodeka Ginga no MiriMiri Gundan (PSP the Best) Japan
  • PSPN - Ratchet & Clank: Size Matters United States

Community reviews

 
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The first portable Ratchet and Clank
Game: Ratchet & Clank: Size Matters
Genre: Shooter Platformer
Developer: Insomniac Games and High Impact Games
Publisher: Sony
System: Playstation Portable (PSP)
Year of Release: 2007
Length of Playthrough: 7 Hours

Total Score: 70/100
Value Score: 7/10

• Story: 7/10
• Characters: 7/10
• GamePlay: 8/10
• Graphics: 6/10
• Sound: 8/10
• Music: 6/10
• Length: 6/10
• Replay Value: 6/10
• Player Value: 6/10

Pros
+Many weapons and modifications to improve gameplay style
+Similar game system style to Ratchet 3

Cons
-Cutscenes look worse than in game graphics and have worse animation/FPS
-Camera can be annoying especially due to the game being portable with lack of buttons
-Really short
-Music repeats and some boss battles use generic music
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