Forager (2019)

3.68 from 11 votes
A small game which involves the player collecting items, building structures with the items and exploring the game. It is similar to Stardew Valley and Terraria with similar pixel graphics and sounds with a similar core game mechanic.
First released
Apr 18, 2019
Developed by
HopFrog
Published by
Humble Games
Platforms
PC, Xbox One, PlayStation 4, Linux, Nintendo Switch
Genres
Adventure
Rating
ESRB: E
Releases
  • LIN - Forager United States
  • NSW - Forager United States
  • PC - Forager United States
  • PC - Forager United States
  • PS4 - Forager United States

Community reviews

 
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Amazing game that follow simple mechanics but is very addicting.
I really liked Forager. In the core, this is just another of the million survival sandbox game, but its unique art style, interesting mechanics, ton of side content and progression is just great.

You start as an empty little character with a pickaxe on a tiny island and that’s it. You cut down some wood, mine some coal, some stone, kill some Slimes and fill your inventory with flowers. After a while, you can build furnaces, crafting tables and unlock more recipes. You collect coins by killing enemies and mining gold, and can buy more plots of land to explore. You collect, mine, kill and improve, and eventually, you got a whole imperium of islands, automated resources, and income at your disposal.

Forager keeps you hooked up for hours. Not only because of the urge to build more stuff and the resource collecting to progress further, but also because of the many extra content you can do besides building and collecting. There are many islands with unique dungeons, puzzles, mini quests and large quests that reward you with various items and strong weapons when you complete them. Some require hours of scavenging items and resources, some can be completed in an instant.

There are many bosses you can defeat which are all fair. When high enough level, you can buy or create sigils that can summon them again, letting you fight them once more. There are also traveling merchants that let you buy very rare items and materials.

When leveling up, you can spend your skill points on various building upgrades, economic upgrades or combat upgrades. Eventually, you unlock everything, but at the beginning, it is wise to choose the right skills to make your progression go smooth.

Then there is the Void, which is some sort of endgame (although you already completed the game as far as possible). The goal here is to progress as deep as possible by defeating all enemies under the time limit on each map. This is easy in the first ten maps, but becomes difficult and chaotic later on.

Speaking of chaotic, this is the only problem I have with this game. If you stopped playing for a bit, and come back later, you return to your imperium, only to forgot where everything was, how you configured stuff, what you were working on at that moment. When you practically beat the game already, the amount of stuff, animations, areas, enemies, etc. is just massive and very overwhelming. Normally I just started a new game and tried to understand everything from phase one.

When finishing the game, you get some crazy strong weapons like various magic wands, that destroy almost everything on the map in a few shots, it is just madness.

In the end, I loved Forager, its progression system and just scouring the different island in search for items, and can play this game anytime, just for some casual relaxation.

Definitely recommend this one.
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Darkadia community stats

71 users have this game in their library 5 users have this game in their wishlist 4 users love this game 3 users are playing this game 17 users have completed this game