Mitsurugi Kamui Hikae is a poor man's Onechanbara clone
Game: Mitsurugi Kamui Hikae
Genre: Action
Publisher/Developer: AGM Playism
System: Steam (PC)
Total Score: 40/100
Value Score: 4.0/10
• Story: 2/10
• Characters: 4/10
• GamePlay: 5/10
• Graphics: 5/10
• Sound: 3/10
• Music: 2/10
• Length: 2/10
• Replay Value: 3/10
• Player Value: 4/10
Pros
+Skill/ability system which can improve player's health, strength and other techniques/abilities. Increased via orbs received from defeated enemies.
+Multiple difficulty modes ranging from easy, normal and hard
+You can unlock costumes by beating the difficulty modes and unlocking via the ability menu using the orb points received from defeated enemies.
Cons
-Story is barebones, there's only about three or four cutscenes with minimal story scenes
-There are only two major characters with a bunch of generic enemies and bosses
-Not much on enemy variety, enemies come in same designs with different colors.
-Enemies come in 5 waves with a boss and some levels its only a boss battle
-Gameplay is repetitive in terms of attacks, you have a weak attack, strong attack, jump, guard, special attack and super attack which uses the katana gauge.
-Levels/stages are composed of arena type design with absolutely no exploration, puzzles or unique design.
-Gameplay UI and menus look poorly designed and low budget quality
-Environment visuals look inferior to the game models of the main characters. While the in game models for the main characters look like a 7th gen game model, the rest of the game looks like its from 5th or early 6th gen
-Sound effects are repetitive and keeps on repeating
-Music is forgettable and repetitive as well
-Game is very short - can be done within a hour and half to two hours depending on the difficulty and abilities (such as attack strength).
-Little replay value other than playing higher difficulties to unlock costumes
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