RUSH (2010)

3.28 from 11 votes
An abstract puzzle game from the creators of Toki Tori.
First released
Dec 4, 2010
Developed by
Two Tribes
Published by
Two Tribes
Platforms
Mac, PC, Wii U
Genres
Puzzle
Themes
Abstract
Releases
  • PC - RUSH (Steam) United States
  • WiiU - RUSH United States
  • WiiU - RUSH United Kingdom
  • WiiU - RUSH Australia

Community reviews

 
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Fun little puzzle game with some unique elements
Rush is a fun little puzzle game in which you need to transport cubes to their destination. You got easy levels, normal levels and hard levels.

The goal is to transport a series of cubes to the end goal, in which they can travel freely through a three dimensional shape with different layers. You got a series of signs at your disposal, which you need to place strategically, to control the direction in which a certain cube is heading. Cubes bounce off against walls and will always go to the right after that.

You can have multiple colors of cubes in a level, each which their own end point. The cubes can collide with each other, after which you need to rethink the set paths and try again.

You got arrow signs, which you, obviously, use to control the direction of the cubes. You got green roundabout signs, which let the cubes go in the opposite direction. There are stop signs, which you use to let the cube wait for the movement of one square, before moving on, and different conveyor belt tiles, which let the cubes slide over them instead of tumbling over like they normally would. Not all signs have to be used in a stage, and finding the right solution to a puzzle can be done in various way, letting you experiment with them.

There are some bonus stages, which you unlock by completing all the other levels. There are also five hidden levels, which are displayed as tiny models floating in space, in several locations, like the level select screens and the main menu itself. It’s really cool.

Rush looks fine enough. It got some nice backgrounds and moving objects for decoration. The main playing area is a blend white shape in which the start and endpoints are displayed. The cubes themselves have popping colors, making it easy to see what you are doing against the white model and background color. The only thing I do not understand that well, is way some levels let the cubes go in a very slow manner, while other stages move the cubes at a thousand miles per hour. I thought it was something with 3D acceleration but I am not sure.

The sounds and music in Rush are fine. They give a futuristic and robotic vibe, like you are playing a game in outer space.

There is a small issue in which the camera cannot reach a certain gap between the layers of the map, making it hard for you to place your signs between them because you cannot see the depth that clearly. Overall, this is not that big of a deal.

My only problem with this game was the time bound events and levels. There are two of them, as part of some sort of special holiday event. These two levels are only available in December, forcing me to change the time and date on my PC (which made me look like some sort of hacker), just so I could play them. Even then, the “Santa’s Little Helper” levels, which are four easy levels, three medium levels and one hard level, only randomly appear. I was staring at my screen with no life left in my eyes, until one of the levels finally marked itself as a “event themed level” by adding a hard to see snowflake behind its 3D model.

In the end, I liked Rush. It is challenging, looks fine enough and offers a nice distraction from the violence in other video games. It can be a little hard, frustrating and time consuming, but that is the charm of this little puzzle game.

Recommend it to everyone.
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Darkadia community stats

106 users have this game in their library 1 user has this game in their wishlist 1 user loves this game 0 users are playing this game 11 users have completed this game