Warhammer 40,000: Dawn of War II (2009)

3.88 from 97 votes
The sequel to Relic's critically-acclaimed Dawn of War does away with economizing and base building in favor of a more involved combat system with RPG elements.
First released
Feb 19, 2009
Aliases
Warhammer 40k: Dawn of War II, Warhammer 40000: Dawn of War II, Warhammer 40,000: Dawn of War 2, DoW II, DoW2
Franchises
Warhammer 40,000, Warhammer 40,000: Dawn of War
Developed by
Relic Entertainment
Published by
THQ
Platforms
Mac, PC, Linux
Genres
Role-Playing, Real-Time Strategy
Themes
Fantasy, Sci-Fi
Rating
PEGI: 16+, ESRB: M, OFLC: M
Releases
  • PC - Warhammer 40,000: Dawn of War II United Kingdom
  • PC - Warhammer 40,000: Dawn of War II United States
  • PC - Warhammer 40,000: Dawn of War II Australia
  • PC - Warhammer 40,000: Dawn of War II (Steelbook) United Kingdom
  • PC - Warhammer 40,000: Dawn of War II (Game of the Year Edition) United Kingdom
  • PC - Warhammer 40,000: Dawn of War II (Steam) United Kingdom

Community reviews

 
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R$ ?
#136

Jogo também disponivel na plataforma Amazon Game Preço ZERO Pela Amazon..


O jogo na Steam é a edição de aniversário.
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*Warning: spoilers* Really good game on its own
Warhammer 40 000 – Dawn of War II is the long-awaited sequel to the excellent Dawn of War series after Winter Assault, Dark Crusade and Soulstorm. When it was announced at the time, I did not hesitate and bought it immediately.

The intro movie was baddass. It got me hyped up, and I could not wait to start playing. When I started the game, I noticed something different. Where is the base building? How can I produce more units? It was all gone. At first this disappointed me, but when finishing the first three missions, I actually liked the new play style.

Instead of building a base, creating units and go to war, you have some commando squads with different specialties, like the Assault Squad, Tactical Squad and Scout Squad. You find more units to add to your army throughout the campaign like the Dreadnought and the Predator Tank. You can choose which of those units you want to use in your missions before deploying, and figuring out which unit would work best for which scenario is the first step in this new game style.

When entering the battlefield, you got an assignment you must complete and fight your way trough the map to reach the target location. The careful, tactical advance towards this goal is very different and a fresh new concept in comparison with the previous games, in which you blasted your way to everyone and everything. In this game, you connect more with the units and heroes you have and try to keep them alive, rather then use them as cannon fodder because you could just create more later on. You can secure beacons, foundries and relics for tactical bonuses and experience later on, and they let you replenish your squads when you suffer casualties.

The way you finish missions, directly impacts your score and you can earn some bonuses when going through them in a certain way. If you speed run a mission for example, you add points to your speed score and may earn another deployment for a second mission that day. It’s a nice little bonus in this game.

The improved cover system works great and with the right placement, enemies don’t stand a chance when they rush toward you and you are well protected behind your stone wall.

I also really liked the RPG elements in the game. In the previous Dark Crusade and Soulstorm games, you could also earn gear that you could equip on your hero character and this principle has been perfected in this game. You collect dropped loot, can equip your heroes with new armors, weapons and regalia and can donate unwanted items for experience to level up your characters and give them new skills.

The graphics are nicely polished and good upgrade from the first game and still feel like the Dawn of War games. The animations have been greatly improved and because of the added ragdoll and physics on the enemy models, it feels more realistic when blasting them away or giving them the might of the Chainsaw Sword.

The orchestra soundtracks fit the Warhammer 40 000 theme very well and reminds you that the Emperor is counting on you and that you better not fail him or else..

The story is, once again, rock solid and grim, like we are used to from the Dawn of War games. A swarm of hungry, unstoppable Tyranids threaten the existence of the entire galaxy and it is up to the Space Marines to put a stop to it. Meanwhile, the Eldar and Orcs bother you every second and you need to whoop their asses too, or else they steal or sabotage important locations and relics that you already secured.

In true Warhammer 40 000 style, the ending is grim and you know this is not the end of the Tyranids and you only bought some more time before sh!t hits the fan again. And it sure does, with the Chaos Rising Expansion.

In conclusion, I really enjoyed this game and although I still prefer the older games and their play style, Dawn of War II is a fresh new idea in the series and makes for a completely different Warhammer 40 000 experience that, in my opinion, has been executed very well.
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