Day of Defeat: Source (2005)

3.30 from 53 votes
Valve's online World War II infantry-based shooter gets remade in their Source engine, complete with updated visuals, sound design, and gameplay tweaks.
First released
Sep 26, 2005
Aliases
DoD:S
Franchises
Day of Defeat
Developed by
Valve Corporation
Published by
CyberFront Corporation, Valve Corporation
Platforms
Mac, PC, Linux
Genres
First-Person Shooter
Themes
World War II
Rating
ESRB: M, PEGI: 16+, OFLC: MA15+
Releases
  • LIN - Day of Defeat United States
  • MAC - Day of Defeat: Source United States
  • PC - Day of Defeat: Source United States
  • PC - Day of Defeat: Source (Steam) United Kingdom
  • PC - Day of Defeat: Source United Kingdom
  • PC - Day of Defeat: Source (EA Most Wanted) United Kingdom
  • PC - Day of Defeat: Source Australia

Community reviews

 
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Still a fun deathmatch game but the Source upgrade was not necessary.
I liked Day of Defeat on its own. It is a Deathmatch Classic or Half-Life Deathmatch reskin, set in a World War II setting. It is fast paced, responds well and can be fun to play.

You connect to a server, choose your side and join the action. You can play two game modes: Detonation and Territorial control. With Detonation, you need to plant explosives on the enemy structures and blow them up. With Territorial Control, you need to capture strategic points, dominating the map eventually.
You can choose various classes, each with their own loadouts, abilities and purpose. This way, a team can consists of various specialists which gives the game a more realistic feel when playing.

The action can be intense and the overall multiplayer feeling is stronger than ever with this game. It can be compared to games like Counterstrike and Half-Life.

The graphics are upgraded in the Source version, and although nice, it feels a little pointless when you keep the rest of the game in mind. This upgrade mainly served as some sort of tech demo, in which the developers wanted to show of the capabilities of their upgraded engine. This is fine of course, but it does not make the game any better because of the lack of content, that is still present here.

Sound effects are really nice. Gunfire from Kar98 rifles and machine guns feel on point and give a nice feedback in your ears. For me, sound is important when playing WWII themed games to get me into the action.

Control wise, Day of Defeat plays smooth, easy and fast paced. Aiming, shooting, running around, it all feels natural and responsive. Nothing to complain here.

The only problem I had with Day of Defeat, and with this Source upgrade, is that it is simply not unique or innovative enough. There are hundreds of games out there in the WWII genre, with larger player bases, more content and more replay ability. It also does not help that this Source remake did add nothing to the game, except some fancy graphics.

So although Day of Defeat: Source was fun, and there is nothing wrong with it, it just is not memorable and special enough for me to play for longer periods of time. And besides that, I certainly did not need a remake or upgrade of any kind.

If this game were your only option for some reason however, I would definitely recommend it.
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Darkadia community stats

509 users have this game in their library 1 user has this game in their wishlist 25 users love this game 0 users are playing this game 30 users have completed this game