Dark Messiah of Might & Magic (2006)

3.68 from 84 votes
A first-person action game with RPG elements in which the player can brutalize their foes with might, magic, or both. Or kicking.
First released
Oct 25, 2006
Franchises
Dark Messiah, Might and Magic
Developed by
Arkane Studios, Floodgate Entertainment, LLC, Kuju Entertainment Ltd., Sonic Mayhem
Published by
Ubisoft Entertainment
Platforms
PC
Genres
Action, Role-Playing
Themes
Fantasy
Rating
ESRB: M
Releases
  • PC - Dark Messiah of Might & Magic United States

Community reviews

 
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Classic good time!
Different from today's games but a must play! The action is clunky but it has a charm and look to it that says classic pc rpg good time. I had my frustration with the game play until i stopped taking it seriously and had more fun with the creative ways you can take on enemy's. The sound and atmosphere add to immersing you into this enjoyable tale.
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*Warning: spoilers* Very hard but amazing game with a lot of realism
Dark Messiah of Might and Magic is a unique experience. It shares story and characters from the Heroes of Might and Magic series but is a completely standalone game with a surprisingly good story, solid mechanics and an unforgiving difficulty.

In Dark Messiah of Might and Magic, you are an apprentice called Sarteh, trained by a master magician named Phenrig, trained in the arts of combat and magic. You complete your training and need to go to an expedition to the city of Stonehelm. Your master plants a spirit inside your head named Xana, who guides you on your travels.

You need to search for the Skull of Shadows, an artifact that your master Phenrig and his buddy Menelag, lord of Stonhelm want you find. That night, the city is attacked by Necromancers and a cyclops and after defeating them, your search for the skull continues. The Crystal that you found is then stolen by a Ghoul in the night. You follow it and find out that a necromancer called Arantir is behind the attack. He eventually finds the Skull of Shadow and one can only imagine what he is planning to do with it. You eventually meet Leanna, a chick that helps you on your journey.

You learn that Xana is actually a demon that possesses you and besides finding and destroying Arantir, you need to banish her from your system, what you eventually do. Then you take the fight to Arantir, getting hindered by Orcs, Goblins and a Pao Kai in the process. You dispose of the Orc war chief and start your battle with Arantir. After defeating him, you decide the final fate of the Skull of Shadows, spawning one of the four different endings the game offers.

You can earn skill points in combat to improve your skill tree. There is no bound class for you to master so you are free to spend your points however you want. However, you need to think about the feats and skills you want to master because “a little bit of everything” is not going to work out for this game. I really loved the RPG elements in this game. You collect potions, scrolls, food, weapons and items on your travels to improve and heal your character. Some items are hidden well but are worth it to find to give you the advantage that you desperately need at times. The items are well balanced too in terms of availability and are overall well designed.

For the time, I thought (and still think) that Dark Messiah of Might and Magic is one of the best-looking games out there. I was stunned by its realistic graphics, its animations, the view bobbing of the main characters, the fact that you could see your own feet and limbs and the incredible detail of the environments. Even today, this game looks like it is just four years old or something, but it is actually almost thirteen years. The enemies look horrifying and very detailed, and the overall tint is colorful but very grim at the same time. A unique combination.

The music has that typical Heroes of Might and Magic vibe and never fails to impress when in combat, running away from hordes of zombies or when fighting epic bosses. The sound effects are solid, and this is one of the games in my personal top ten when it comes to sound. The *kling* sound of the swords, the impact of your kicks, the footsteps, the magic attacks, the sounds and speech of enemies, it is all just perfect.

The controls work fine but because of the realism this game offers in movement and platforming, it can be a little stiff and clunky sometimes. Jumps need to be perfect, and your range is limited. It takes some time to master but when you do, it could just as well be a VR game.

The combat mechanics and style of fighting in Dark Messiah of Might and Magic is also really unique and still one of the most realistic feeling out there. You can block, dodge, kick and really need to get control of the situation. Mainly because of the outstanding AI that enemies use, in which they can outsmart you easily, drive you into a corner or simply land a hit on you before you got time to figure out what they are going to do. You can also interact with the environment, kicking enemies in spikes for example or smashing them off ledges. It feels so epic and satisfying when you nail an Orc to the spike wall behind him and overall, I think it is perfection. The enemies are almost human players in their actions and behavior and to this day, I believe it is one of the best and most realistic combat experiences I have ever played.

The realism in combat, movement and platforming makes this game also really, really hard. The whole game has a vibe of danger, helplessness and caution over it. You cannot rush towards your goal and hope for the best, every step can be a trap, an enemy lurking around the corner or a jump that you need to plan carefully. I also thought this game had a very grim atmosphere. Your character Sareth is really cautious and overall, not that positive about the events around him and because this is one of the few games that let you bond automatically with the fate of the main character, you can feel his questions and cautious behavior too. It is a little hard to explain.

In conclusion, I thought Dark Messiah of Might and Magic was an amazing game that came out of the blue and it still a unique specimen in the Might and Magic series and games in general. It is hard as the seventh layer of hell but well worth it in the end.

Definitely recommend this awesome game.
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