Age of Mythology (2002)

4.05 from 73 votes
Age of Mythology is a real-time strategy game based on the myths and heroic epics of the ancient civilizations of Scandinavia, Greece, and Egypt, players control the Atlantean hero Arkantos and can invoke powerful god powers to turn the tide of battle.
First released
Oct 31, 2002
Aliases
AoM
Franchises
Age of Empires, Age of Mythology
Developed by
Ensemble Studios, Westlake Interactive, SkyBox Labs
Published by
Xbox Game Studios
Platforms
Mac, PC
Genres
Strategy, Real-Time Strategy
Themes
Fantasy, Alternate Historical, Egyptian, Management
Rating
ESRB: T, BBFC: 12
Releases
  • MAC - Age of Mythology United States
  • PC - Age of Mythology United States
  • PC - Age of Mythology: Gold Edition United States
  • PC - Age of Mythology United Kingdom
  • PC - Age of Mythology: Extended Edition United States
  • PC - Age of Mythology EX: Tale of the Dragon United States

Community reviews

 
Was this review helpful?
Yes No
*Warning: spoilers* Glorious game from the good old days.
Back when I was little, Age of Mythology and its expansion, defined my childhood. I could never beat Age of Empires II because of its difficulty, but somehow, Age of Mythology offered me a fair chance. Its presentation, game mechanics and atmosphere were unique at the time.

Right from the start, the ancient Greek theme of the game attracted me and the mission design, the peaceful music and the gorgeous graphics, made a big impression on me.

In Age of Mythology, you play as three different cultures. The game revolves around the hero Arkantos, an Antaltean war hero that has been ordered to assist the Greek in their fight against the Trojans. Before his departure, the Trident of Poseidon gets stolen. He retrieves it and sets sail to Troy. He assists the Greek, rescues the Centaur Chiron, and the war is won, however his ship is damaged too much for the return trip home to Atlantis.

Arkantos learns of many prisoners that are being held in the underworld, which has been opened via an entrance, that was been built by prisoner slave labour, by the Cyclops Warlord Gargarensis. Arkantos and Chiron destroy his base of operations and pursue the Cyclops, which escapes via the Underworld. Arkantos eventually ends up in Egypt, via one of the Underworld Entrances.

Arkantos learns the motives of Gargarensis, which is achieving immortality through freeing Kronos. This must be stopped at all costs. He sides with the Egyptians and together they must find the scattered body parts of Osiris, which is powerful enough to stop the Cyclops from achieving his goal. The parts are found, Osiris is summoned and destroys Gargarensis’ entire army. The beast himself however, escaped yet again via the Underworld entrance.

They pursue him towards the Nordic lands and are greeted by the hostility of the Norse God Loki, who deceives and tricks the local chieftains to attack Arkantos and his men on sight. After the trickery is discovered, the Norsemen side with Arkantos in pursue of Gargarensis and track him down in the Nifilheim, the Norse underworld. A glorious battle takes place and Gargarensis is captured and beheaded.

Arkantos sails back to Atlantis, only to discover that Loki struck again and the head of Gargarensis is actually that of Kemsyt's, the general of Gargarensis. The Cyclops is still alive and is closing in on the prison that holds Kronos. Zeus, who has observed the mighty deeds of Arkantos, grants him God like powers and with his new skills, he initiated the final battle with Gargarensis and defeats him. He dies however because of inflicted injuries, but is revived by Athena, who makes him a God.

Just epic.

The campaign was a lot of fun and I enjoyed every mission. Of course, the various cheats were hilarious and back then, it was just unrealistic and mind-blowing to see a bear with a Canada cape shooting lasers out of its eyes, appear out of nowhere after stroking some keys in a textbox. The same goes off course for the car in Age of Empires II.

I really enjoyed the changes of scenery and units in the different cultures throughout the game. Details like the native language the units speak, the many cryptids and units of legends like Centaurs, Anubis and Minotaur’s, really enhanced the experience.

When talking graphics, this game looked/looks amazing. Units and buildings are very detailed and the landscapes and maps are so colorful and alive. The move and combat animations of the units are also spot on. Back then, I thought Age Of Mythology was one of the best looking games I played.

The sound and music is also a piece of art. The calm ambient music is very memorable and is perfectly fitted for the culture that you are playing in that mission. The sound effects and voice overs for the units are also spot on. It is sound design at its best.

Control wise, the game plays identical to Age of Empires II, but a little easier. I cannot explain why exactly, but I just thought the interfaces and tutorial were a little more “noob friendly”.

Overall, this is one of those games that takes me back to my childhood, a happy time without worries. Just me and Age of Mythology. It will always remain a classic and one of the better games I played back then.

Definitely recommend this gem.
Was this review helpful?
Yes No
Was this review helpful?
Yes No
Age of Mythology
La strategia in tempo reale non è il mio genere ma questo gioco mi è piaciuto, forse perchè tratta di mitologia. Abbastanza immediato da capire, forse qualche lacuna a livello di trama ma nel complesso una bella esperienza di gioco
Was this review helpful?
Yes No