Castlevania: Aria of Sorrow (2003)

4.23 from 64 votes
The third Castlevania installment for the Game Boy Advance, bringing the tale of Castlevania to the 21st century and putting players in the shoes of Soma Cruz, a seemingly-normal guy who has the power to absorb souls of the castle's demons.
First released
May 6, 2003
Aliases
Castlevania: Minuet of Dawn, Castlevania: Akatsuki no Menuett
Franchises
Castlevania
Developed by
Konami Computer Entertainment Tokyo
Published by
Konami
Platforms
Game Boy Advance, Wii U
Genres
Role-Playing, Platformer, Action-Adventure
Themes
Horror, Fantasy
Rating
ESRB: T, CERO: A, OFLC: M
Releases
  • GBA - Castlevania: Aria of Sorrow United States
  • GBA - Castlevania: Aria of Sorrow United Kingdom
  • GBA - Castlevania: Akatsuki no Minuet (Konami the Best) Japan
  • GBA - Castlevania: Akatsuki no Minuet Japan
  • WiiU - Castlevania: Aria of Sorrow Australia
  • WiiU - Castlevania: Aria of Sorrow United States

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1 out of 1 people found this review helpful
Aria of Sorrow
Castlevania: Aria of Sorrow is the first Castlevania game I've played in my life and I'm happy to say that I was not disappointed by it.

I'm used to workings of Metroidvania, however, as I recently finished Zero Mission and therefore the back and forth puzzle dungeoning was easy to get to grips with.

Aria of Sorrow pits you as Soma, a boy with the dark powers of being able to absorb the souls of various ghoulish creatures. This allows our protagonist to use their powers in combat such as throwing bones or summoning creatures such as Death as well as in puzzles to fall through the air slowly or walk on water.

I enjoyed the story enough, although I imagine that every Castlevania game has some sort of Dracula plot in it. A good length to keep me occupied and secrets to bring me back so I can get the special ending.
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